Aniket Raut.
Gameplay Programmer.
Building modular gameplay systems, AI behaviours and mechanics-driven experiences in Unity — with the mindset of a systems programmer.
Currently
Designing a hospital horror survival game prototype using unity .
Frameworks, systems and prototypes.
Each project is a study in architecture — chosen for the systems it taught me to build, not the screenshots it produced.

Custom Behaviour Tree Framework
Editor-integrated behaviour tree authoring with blackboards, conditional aborts and runtime debugging.
RE4 Camera + QTE Framework
Shoulder camera state machine with timeline-driven QTE sequences, input buffering and failure recovery.

Custom Physics System
Lightweight semi-implicit Euler physics with broadphase, impulse resolution and configurable solver budgets.
Survival Horror Prototype
Zombie survival vertical slice with sensory AI, ammo scarcity loop and modular interaction framework.
Blindspot- Breach & Escape
A short 3D game based in a Sci-Fi facility, where you have to steal a secretly secured laptop and escape the security laser system without getting hit.
Link & Shift
Top-down 2D horror with dynamic light occlusion, unique controls, enemy AI, boss behavior and procedural ambience.
RE:VERSE
A 2D sci-fi puzzle game built for the IIITN Game Jam around inverted reality, featuring a unique Manipulation Window mechanic, physics-based puzzles, and dynamic level interactions.
How the systems are built.
Architecture notes, trade-offs and the technical execution of each project.
Where the systems shipped.
Unity Developer Intern
JAN - APR 2026Vanarlabs PVT LTD
- Developed interactive 2D gameplay systems for the NamasteABC learning app.
- Built reusable game systems and modular features.
- Implemented NPCs, dialogue systems, and user interactions.
Unity Programmer Intern
2024 — 2025Vyorius Drones PVT LTD
- Developed 3D simulation levels for an AI-powered drone simulator.
- Improved drone physics and flight controls for realistic gameplay.
- Implemented AI-driven NPC behaviors and interactive environments.
A toolkit shaped by shipping systems.
Gameplay Programming
AI Systems
Tools & Architecture
Languages
Engines
Version Control
Optimization
Gameplay programmer with a passion for building scalable systems.
I build the connective tissue of games — AI behaviours, gameplay mechanics, camera and input systems, and the editor tooling that keeps designers moving. I'm happiest when an architecture starts to compose cleanly: small contracts, predictable lifetimes, and debuggers that tell you the truth.
My focus is Unity and C#, with a working knowledge of Unreal and custom prototypes for when I want to understand a system from first principles. I care about performance because frame time is a budget that buys gameplay, and I treat tools as first-class deliverables.

Aniket Raut
Pune, India