Available for opportunities

Aniket Raut.
Gameplay Programmer.

Building modular gameplay systems, AI behaviours and mechanics-driven experiences in Unity — with the mindset of a systems programmer.

Currently

Designing a hospital horror survival game prototype using unity .

UnityC#AITools
3+
Years with Unity
2
Internships
10+
Prototypes Built
Custom
AI Frameworks
Selected Work

Frameworks, systems and prototypes.

Each project is a study in architecture — chosen for the systems it taught me to build, not the screenshots it produced.

Technical Case Studies

How the systems are built.

Architecture notes, trade-offs and the technical execution of each project.

Experience

Where the systems shipped.

  1. Unity Developer Intern

    JAN - APR 2026

    Vanarlabs PVT LTD

    • Developed interactive 2D gameplay systems for the NamasteABC learning app.
    • Built reusable game systems and modular features.
    • Implemented NPCs, dialogue systems, and user interactions.
  2. Unity Programmer Intern

    2024 — 2025

    Vyorius Drones PVT LTD

    • Developed 3D simulation levels for an AI-powered drone simulator.
    • Improved drone physics and flight controls for realistic gameplay.
    • Implemented AI-driven NPC behaviors and interactive environments.
Capabilities

A toolkit shaped by shipping systems.

Gameplay Programming

Mechanics designCharacter controlCombat systemsCamera systemsInteraction frameworks

AI Systems

Behaviour treesBlackboardsUtility AISensors & perceptionPathfinding

Tools & Architecture

Editor toolingGraphViewUI ToolkitScriptableObjectsEvent systems

Languages

C#C++PythonJava basic

Engines

Unity (URP / HDRP)Unreal (basics)Custom prototypes

Version Control

GitPerforceGit LFSBranching strategies

Optimization

Unity ProfilerMemory profilingAllocation reductionJob systemBurst-friendly code
About

Gameplay programmer with a passion for building scalable systems.

I build the connective tissue of games — AI behaviours, gameplay mechanics, camera and input systems, and the editor tooling that keeps designers moving. I'm happiest when an architecture starts to compose cleanly: small contracts, predictable lifetimes, and debuggers that tell you the truth.

My focus is Unity and C#, with a working knowledge of Unreal and custom prototypes for when I want to understand a system from first principles. I care about performance because frame time is a budget that buys gameplay, and I treat tools as first-class deliverables.

Portrait of Aniket Raut

Aniket Raut

Pune, India

Contact

Interested in gameplay systems, AI programming or tool development? Let's connect.